Wednesday 5 October 2011

3D Face - Part Five: Symmetry and Subdivision

The general shape of the face has been established, however the first noticeable problem is that half of the face is missing. This is easily rectified using a Symmetry modifier. Once applied, the Mirror gizmo of the Symmetry modifier needed to be adjusted using the Move tool to produce the desired results.



Another noticeable problem is how jagged and bumpy the model looks. To fix this, the model needs to be Subdivided, which means more polygons will be added to the model without dramatically changing the overall shape. This allows the model to bend and change direction smoothly. A Turbosmooth modifier was applied to accomplish this.



Turbosmooth can easily be turned on and off at anytime, allowing you to see how the model will look once smooth, but also letting you continue to model with less polygons, making the process much easier.

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