Wednesday 21 September 2011

3D Face - Part Three: Setting up Reference Planes

Once the topology had been determined, the image needed to be imported into 3DS Max so that it could be used as a reference. To do this, I created two Planes inside of 3DS Max, and added the image to them as a material.

A UVW Map modifier was then applied to the plane, granting access to the Bitmap Fit tool. This allows the material to be mapped at the same size as a specified image. The gizmo for this tool can be moved around, allowing me to map the left half of the image to one plane, and the right half to another.

More detail about Reference Planes can be found here: http://jackina3dbox.blogspot.com/2011/04/reference-planes-vs-viewport.html

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